However I must say that in some circumstances this last aspect of the game seemed contradictory: I saw soldiers missing the target behind half-shelter, with a probability of hitting about 85%. The movement of the soldiers in turns, the various actions they can take, as throwing grenades or suppressing fire, their psyche's condition, the essential use of shelters and the calculation in percent of probability to hit. Both as regards the management of logistics operations and direct combat, the game succeeds well. It is complex, but well managed and balanced. The gameplay of this game is, of course, its strong point. Plot has its twists and ending was really nice, and left me, positively, with a feeling that "something else" was yet to come. Being the Commander works very well, it really gives the idea of directing a large military operation and I also like the misterious, but great, character of Spokesman.
![ps3 enemy front review ps3 enemy front review](https://www.nextgenbase.com/files/2014/06/enemy-front-3-320x180.jpg)
Although the plot may seem trivial, because of "alien invasion" is very common in many media, XCOM's plot has been able to capture me and take me back to find out the cause of the arrival of the invaders: what do they want? Why they attack? How we stop them? The plot makes very clear the concept of "enemy unknown" an enemy of which you literally know nothing. I occasionally tried the demo, and then I decided to take it, because its gameplay had convinced me. In the past I have already appreciated strategy games such as could be Civilization or Stronghold, but I must say that this game has managed In the past I have already appreciated strategy games such as could be Civilization or Stronghold, but I must say that this game has managed to surprise me even today.